

The "35 spells" would never work if you took the other skill trees and tried to replace it with "35 skills".Īnd even when using a spellcaster, it would make a very bad character - many of the Adept skills require a higher skill level than 2 to be cast without increased AP cost. Man at Arms has different attribute requirements than everything else, and the other two are too linked to their specific weapons (more in EE than in the original).

But doing the same for any of the other skill trees - Man at Arms, Marksman and Scouldrel - doesn't work. You can get a high number of spells for a spellcasting character and end with something that could work. See, you are confusing "skills" with "spells". Just consider Int based char which invest 2 skill level in every school - 3*5 = 15 points -> 7* 5 = 35 spells Its up to player if he prefers 3 Master spells or 12 novice. Just spam skills.Īlso introduce a slot system. In curent game, I dont use regular attack at all. Mainly because of less skill at 2nd level. It makes enemy slow and your friend hasted.Īlso original skill progress was better.

Pain in control when need to list up and down turns hot bar to the slow bar. this pick have all the spells you need to comfortably finish the game.Īs long as we have 5 skill bars they are nearly full. Just consider Int based char which invest 2 skill level in every school - 3*5 = 15 points -> 7* 5 = 35 spells. In fact even in enhanced edition there is too much skills available even in the middle of the game. Something like increased cooldowns or slightly reduced efficacy of spells for having more than X spells known might work. I don't see this reverting in D:OS2 with their plans to make way more skills with skill crafting, unless they come up with some other way to balance an excess of skills. It is silly to have only 5 novice water spells available, though, and maybe level 5 in an ability could let you learn unlimited novice skills, or at least a max of 7 or 8. It's easier to balance around a limit than unlimited skills, and personally, I'd rather have slightly fewer good abilities than more crappy ones. On the contrary, I think no limit means they have to reign in the number of skills available to a particular school moreso than when having a limit, though I agree a limit does encourage having at least as many skills to meet that limit (but that's not a bad thing.). If this allowed characters to become too powerful in D:OS - which IMO it didn't, considering how this was something available to all roles (as opposed to, for example, only spells being unlimited) -, it could be balanced by tweaking the skills themselves.īut I think the skill system in the original version of D:OS was much, much better than in the EE. This becomes even worse, for the records, when a given ability doesn't have many useful skills in a given rank - rogues don't have two useful Master abilities, for example, but we can't use the Master slot to learn one more Disciple-level skill. In the original game, this wasn't much of an issue since you could just keep them around until the rare situation in which they would be useful, but in the Enhanced Edition this doesn't work - it's better to simply not ever learn the underwhelming skills, since they are going to take the space of something else. * Many of the skills in D:OS EE are underwhelming, just like many of the highest level skills were in D:OS. Removing the limit at high levels would lessen this problem and give freedom for the designers to make as many or as few skills as they want. In D:OS EE, it's very silly that we are told we can learn 6 Novice water spells when the game has only 5 Novice water spells. * There is more freedom in making the skills if players can reach no limit.

* It requires a huge investment to master an ability, considering how the ones with active skills don't have any gear that increases them (in D:OS 1 at least) * Someone who is just dabbling or using a few spare points in a given ability is limited. It was a middle ground between learning everything all the time and having only limited abilities: In D:OS EE, even at the max level the skill abilities had a limit to the number of skills we could learn. In D:OS, once we had the active skill abilities at level 5, we could learn an unlimited amount of them.
